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And since I set it to be activated only once, the radio menu will become unavailable as there are no more radio triggers. Pressing 3 will activate the hint and remove the menu item. You can see communication menu changing with each press of a key, and radio availability depends on whether or not radio trigger has been set up. This menu could be accessed via following keyboard shortcut, for example. It is a communication menu which has radio triggers listed. Return false in it and you will stop the trigger from executing on activation statement when radio trigger is activated. Trigger condition is only checked when you activate trigger radio and checked only once. What matters is trigger condition, which has still to return true for on activation statement to execute. When radio activation is enabled, trigger area is ignored and so is on deactivation statement. Posted May 20, Got it working, now all i need is the command for the unit to skip waypoint, and should be done.I know I was like this for a while myself. Ok Simpler way? Or could you explain more? Just add to your mission folder file "init. Posted May 19, Share this post Link to post Share on other sites. You will be able to leave a comment after signing in. So i was thinking of making a skip waypoint command that was in the trigger.
#Arma 3 trigger activated by specific unit how to#
Arma 3 Editor Tutorial - How to have multiple triggers activate a single trigger. Now what I want now is that the helicopter will fly off once the countdown has reached 0, without the player in it. I have made a waypoint activation with the trigger, so that once the player is in the helicopter it flys off. I have one trigger, that once the player gets in the helicopter it flys off. Thanks snakeplissken, got the timer working, one thing i'm not sure is how to get another trigger to activate once the count down is finished. You can also define an end of scenario screen using CfgDebriefings or pick from one of the predefined ones. When the trigger activates, the module will initialize and start the countdown. You define the countdown time and synchronize the module to a trigger. Simplest way is to use the BIS module Countdown.
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Here you can put any command to be fired after the zero count, ex: NameTank SetDamage 1. Sorry, i know i'm still learning with this stuff. What a simple way for once this trigger is activated you have 7 minutes to get to this trigger? More about scripting? This way Scripting introduction for new scripters. I need a countdown timer for my mission, i'v had a search but it confuses me.